PROJECT ROGUE GANG RULEBOOK


Here is the Official Project Rogue Gang Rulebook. This contains all rules that are to be followed by our Community Members at all times while being in the city and in a gang doing gang activities.
Our rules are made with
High Quality Roleplay & The Player at mind.
These rules are just a basic guideline of what good Roleplay looks like, and is not there to limit Roleplay, but to enhance it.
Please when reading these rules if you have any questions feel free to Contact us via our
Official Discord and use an open mind and understand these rules help improve the life at Project Rogue, and make the experience enjoyable and fresh always!

GANG RP ISN'T MADE FOR EVERYONE! DON'T BE SOFT! DON'T BE PETTY! DON'T RELY ON RULE PLAY OVER ROLE PLAY BECAUSE YOU CAN'T TAKE AN L.

Please note any rules noted below are to be abided by and are bannable offenses. Some of these may not be in the main PR rulebook but that is because the civ life is different from gang life!

This guide is meant to be a more in depth guide to gangs and criminal activity, going into more detail to try and cover any gray areas that you might think exist. You as criminals are a very important part to how the city flows. With that it comes with great responsibility as well. A huge majority of players play crims so we need you guys to show exemplary role play and make sure you are doing things by the rules. It’s not always about winning, it's having engaging roleplay and fun stories for everyone involved and always keep in mind more story comes from a loss so it’s not the end of the world when it happens, it's an opportunity. You are not the hardest gangster or biker that has ever lived, don't play your character that way.

Solid RP is crucial on the server. Gang members have a significant influence on hostile RP, with a few exceptions. Your actions must have valid reasons behind them. We don't want any wars/ beef over minor incidents!!

At any time, staff can revoke WL gang status if the gang's roleplay is not up to standards of PRRP. Gangs should not be all about running around and shooting, there needs to be a valid RP reason for going to such extremes. Try and think of fun original ways to end conflict or deal with problems that arise. Make the scene fun for everyone! Not every group is looking for hostile interactions to end in a shootout. Read the room of the situation and react accordingly



1.0  Gang Members

  • WL Gangs are limited to 22 members & 5 Hang Arounds

  • Non-WL are limited to 17 members and & 3 Hang Arounds

  • Any new members that are bled in WHILE your crew is in a beef will not be able to get involved in that beef. They can play in the CASTLE DEFENSE but cannot be a part of the 6 on the slide.


1.1 Hang Arounds:

  • Hangarounds CANNOT GET INVOLVED IN GANG SHOOTOUTS  etc. or be a part of the six.


1.2 Six Man Rule:

  • In all criminal scenarios, criminal groups/organizations must limit themselves to 6 members when its gang vs gang. In all scenarios vs cops, it can be 8 man. Breaking this rule will result in instant bans.

  • This rule also includes 6/8  people all together. This means if 6 people get in a shootout, and 2 go down, 2 more CANNOT join in the fight. This rule is strict and can lead to disciplinary action.


1.3 No Combat Medics:

  • If others know where the 6 on the slide is going to be, they cannot roam to that area in hopes of finding downed members. This is BREAKING NUMBERS and can also be viewed as META GAMING.


1.4 Handholding:

  • Other gang’s / crew’s / people outside of the gang CANNOT get involved in another gang / crew's beef. Examples like shooting with them, giving callouts mid fight etc. They can call you to let you know they have seen an opposing crew wherever. 

  • They CAN decide to help save bodies (since if caught in RP, they can get served repercussions).


1.5 Gang Beef:

  • FOR ALL OFFICIAL & WL GANGS:
    Retaliation towards another gang/crew will automatically officialize beef and robbing of GUNS AND DRUGS may occur. It is then the responsibility and requirement of the gang leaders of each gang to notify Gang Management in their respective channels of the official beef so gang management is aware of said beef and the reason for beef. 

  • Once beef begins, if no fights occur in a 24hr period due to blacking out or not flying in without reason or notifying the other gang or gang management, a penalty of A GANG STRIKE will be issued to the gang avoiding beef. 

  • Beefs should not exceed 5 days and a remedy to end beef should happen at least twice in this period within the city with meetings between leaders. If terms to end and remedy beef cannot be agreed upon, gangs may seek outside mediation, but it must happen no later than the 5th day of beef. Terms to end beef MUST BE ALIGNED with beef reason in RP i.e causing a gang to lose guns could result in giving some guns up that was initially lost, shit talking another gang could result in apologies.

  • Drugs and Guns can be robbed in an OFFICIAL beef

  • DO NOT open petty tickets because you are “pissed off” or are losing, these will be closed immediately without a response. We do NOT care if your feelings get hurt because you died etc. We are NOT going to be sitting here micro-managing your feelings and what you FEEL/THINK is a rule break. If it’s not then it’s not. If you don’t agree with a scene then simply end the beef. Do not bring it to us unless it’s clear as day. If Gang Management cannot look at the ticket and immediately see the rule break then it will simply be closed.

  • Gangs are eligible to beef multiple gangs/crews at the same time. Needs to only be for valid reasons and actual good RP.


1.6 Vehicles:

  • Beefs/War shootouts are limited to 4 VEHICLES PER GANG. This allows for 4 Duos to be played (or however you want to play your 6 with the 4 cars or under). 6 cars vs 6 cars is just ugly to look at and results in more tickets for ramming.

  • Gangs should NOT be sliding in “supercars”. Any cars that have little to no back window or anything that stops the back window from being shot through can NOT be used for “sliding” in beef.

  • No torpedoing in vehicles! You can pit opps, box them in, etc but you should not be full blown ramming, death ramming, etc. (I.E. No head on BS, no excessive ramming, no full blown T-boning. You will get banned, do not be shocked.)


1.7 Initiation:

  • Initiate before shooting. You are expected to roleplay and use your words.

  • If you are beefing with a crew and both parties are aware of the situation then initiation does not necessarily need to be "words" BUT it is the initiator's responsibility to make sure the other party is aware of your presence, who you are, and what is about to go down.


1.8 Toxicity:

  • Strictly no toxic behavior. This is ROLE PLAY, not a Call of Duty pre game lobby. Talk your shit then carry on. Any extended conversation to a downed person or any sense of OOC comments will result in bans, case by case.


1.9 Locked Doors:

  • At no point should anyone be locking bodies behind closed doors / in compounds etc. This is powergaming and will have consequences


2.0 Gang Clothing:

  • Gangs MUST wear their identifiable clothing when sliding/shooting in an OFFICIAL BEEF (Masks, colors, vests, custom clothing, chains, etc.)


2.1 Rooftops:

  • No roof top camping! No shooting from rooftops or high grounds where the fight is not happening. Simply put don't try to get “angles”. Again not a COD lobby, its RP!


2.2 Timer:

  • The 60-minute timer starts when a scene has been inactive for 5 minutes (no shooting, no altercations, etc) if something happens within the 5 minutes then the scene carries on. (If it's a couple seconds past 5 minutes, don't be petty and put in a ticket.)

  • Once the timer is in play you CANNOT instigate, shit talk, clean off gang sprays, anything to get a reaction out of another crew knowing they cannot retaliate because there is a timer, you will be banned for breaking the timer.


2.3 New Life Rules/Retaliation/Gang Territory:

  • If you are in an active scene with another gang regarding territory and people go down, the cooldown period is in effect (60 minutes). During this time, NEITHER PARTY is eligible to retaliate.

  • Retaliation is anything that decreases the other party's territory. (i.e. selling drugs, robbing stores, removing their spray paint and adding spray paint in their turf)


2.4 Gang War:

  • War is a serious thing to request officially. There must be backstory/multiple beefs that lead up to a War.

  • We will have mandated city rules for War that gangs MUST follow: Must wear chains, kuttes, masks, flags, colors, etc. AT ALL TIMES. Must paint cars as the respected gang color. Must be active and be ic daily to entertain the War RP (can reach out to other gang leader/Gang Management OOC if IRL stuff gets in the way of flying in.)

  • If you’re inactive during an official war, then your gang will forfeit the War. It is not fair on the opposing gang to be searching around just to find that you are not around when both sides have agreed to the terms.

  • Guns, drugs, and money in pockets can be robbed in an official War.


2.5 War Terms:

  • Each gang will be able to request 3 War Terms and 2 will be approved.

  • When WAR is approved, gangs can request payment as reward either with guns and/or drugs BUT must make sense with the war. (Don't ask for 15 Deagles just cause you got shot at once and refuse to accept anything else.)

  • Gangs MUST agree on the payment, both sides will pay up to a THIRD PARTY and whoever wins will be rewarded. Get CREATIVE with reward payments that apply to the War, don't be outrageous with the demands. Work with the other gang (if you want $500k on the line and they can only do $100k, meet them at the $100k.) This is a test run. If seen used in the wrong way, we’ll just remove this.


2.6 War Timers

  • Gangs are on a WAR TIMER for 15 days (this means no declaring beef/war on anyone else) after a war.

  • Gangs are on a WAR TIMER for 30 days against the gang they just went to war with i.e. Gang A and Gang B just finished their war and they cannot beef/war again until 30 days have passed.

  • These timers will be monitored closely and could be lifted if the RP is sensible.


2.7 Gang Swapping:

  • You are not allowed to hop organizations/gangs by any means. Changing gangs is a serious player choice and it sometimes will come with consequences for your character. You should not just join a gang because you feel like it one day. Joining a gang should be a big character decision. If your character wants to join a gang, make sure you understand what this rule entails.

  • This includes all types of gang hopping including being a “hang around”, associate of another gang or starting a new gang. This rule is intended for both Whitelisted and Non Whitelisted Gangs/Crews. This rule is enforced and we will not allow gang hopping.

  • There is a 30 day cooldown for anyone that’s been bled out/has been a hangaround to join another gang. The only way to avoid this rule is if your previous crew has disbanded.


2.8 NEW Community Member Cooldown:

  • No new community player may become a full member of a gang within 14 days of joining Rogue. 

  • During this time, you may be a hangaround for any gang in the city but nothing more. Hangarounds cannot shoot in beef, except during castle defense. During that period of time, you should be learning the rules and processes that gangs have to follow during a beef. 

  • This rule is designed to protect both the new player and the gang itself from flying in new players for beef and having them violating rules and potentially jeopardizing gangs status within Rogue. 

  • This rule applies to new players and any player returning from a permanent ban after management review