
PROJECT ROGUE GANG RULEBOOK
Here is the Official Project Rogue Gang Rulebook. This contains all rules that are to be followed by our Community Members at all times while being in the city and in a gang doing gang activities.
Our rules are made with High Quality Roleplay & The Player at mind.
These rules are just a basic guideline of what good Roleplay looks like, and is not there to limit Roleplay, but to enhance it.
Please when reading these rules if you have any questions feel free to Contact us via our Official Discord and use an open mind and understand these rules help improve the life at Project Rogue, and make the experience enjoyable and fresh always!
GANG RP ISN'T MADE FOR EVERYONE! DON'T BE SOFT! DON'T BE PETTY! DON'T RELY ON RULE PLAY OVER ROLE PLAY BECAUSE YOU CAN'T TAKE AN L.
Please note any rules noted below are to be abided by and are bannable offenses. Some of these may not be in the main PR rulebook but that is because the civ life is different from gang life!
This guide is meant to be a more in depth guide to gangs and criminal activity, going into more detail to try and cover any gray areas that you might think exist. You as criminals are a very important part to how the city flows. With that it comes with great responsibility as well. A huge majority of players play crims so we need you guys to show exemplary role play and make sure you are doing things by the rules. It’s not always about winning, it's having engaging roleplay and fun stories for everyone involved and always keep in mind more story comes from a loss so it’s not the end of the world when it happens, it's an opportunity. You are not the hardest gangster or biker that has ever lived, don't play your character that way.
Solid RP is crucial on the server. Gang members have a significant influence on hostile RP, with a few exceptions. Your actions must have valid reasons behind them. We don't want any wars/ beef over minor incidents!!
At any time, staff can revoke WL gang status if the gang's roleplay is not up to standards of PRRP. Gangs should not be all about running around and shooting, there needs to be a valid RP reason for going to such extremes. Try and think of fun original ways to end conflict or deal with problems that arise. Make the scene fun for everyone! Not every group is looking for hostile interactions to end in a shootout. Read the room of the situation and react accordingly
1.0 Gang Members
GANG CAPACITY CANNOT EXCEED 15 MEMBERS
Hangaround are not official members and are not recognized toward capacity numbers, beef, or castle defense. Only bled in members will be allowed in fights/slide/beefs or castle defense.
New Members MUST be bled in before the beef is reported as official or they will not be allowed to participate in the beef.
Basically, you are either bled in or not a part of the gang officially.
ONCE YOU HAVE A CREW WITH A MINIMUM OF 8 MEMBERS, PLEASE HAVE A LEADER FROM YOUR GROUP OPEN A TICKET AND TAG GANG MANAGEMENT AS ALL GANGS WILL BE TRACKED VIA OUR “CREWS” CHAT UNTIL WE SELECT YOUR GANG TO BECOME OFFICIAL WITHIN THE CITY.
1.1 New Community Member Cooldowns
No new community player may become a full member of a gang within 14 days of joining Rogue.
This rule is designed to protect both the new player and the gang itself from flying in new players for beef and having them violating rules and potentially jeopardizing the gang's status within Rogue.
This rule applies to new players and any player returning from a permanent ban after management review
1.2 Gang Swapping:
Under no circumstances should you be gang hopping. This includes being bled out, being a hand around or associate to a gang and even starting a new gang after your departure from one.
Anyone leaving their gang will be placed onto a 30 day cooldown. Gangs that are disbanding do not experience a cooldown. No gang related activity is allowed during the cooldown period.
RETALIATION PERIOD: If you have been bled out/kicked from your gang, you have 72 hours to “get back” at the gang to allow storylines to be preserved. Move on afterwards.
IF STAFF DETERMINES COOLDOWN RULES ARE BEING BROKEN, WE RESERVE THE RIGHT TO EXTEND YOUR COOLDOWN AS THEY SEE FIT.
1.3 Clipping Software:
All clips submitted for review must be a minimum of 2 minutes WITH sound. Gang Management will no longer review any clips without proper context in them. This can be case by case, but at minimum clips must have sound.
1.4 Gang Beefs:
THE FOLLOWING RULESET IS MEANT TO GUIDE RP, NOT BE A PROCEDURAL PROCESS THAT LEADS TO BAITING BEEF OR TICKET WARS WITH NO ROLEPLAY INVOLVED:
Beef should be a series of incidents that are roleplayed out and ultimately lead to shooting, not every incident turning immediately into official beef.
In order for a beef to be approved as official through Gang Managers, a proper storyline must be reported at the time the beef is submitted. This will ensure that we aren't seeing beefs over singular small incidents like fender benders or minor disrespect.
Beefs may carry on in the form of rivalries, however, OFFICIAL BEEFS that allow the robbing of ILLEGAL ITEMS must be brought to a resolution through RP within 5 days. This should allow for rivalries to lead to beef and still remain once the OFFICIAL BEEF is over and build the storylines necessary for WAR.
Any gang that fails to find resolution by day 5 will be subject to The Cartel delivering terms to both gangs in the city to be resolved within 24 hours. Any gang refusing to comply with set terms could be met with a penalty, up to a gang strike.
24 Hour Rule: Beefs must maintain momentum. Any gang caught avoiding the beef will be subject to a GANG STRIKE for avoidance. Gang managers will be responsible for determining activity during a beef.
Terms to end beef MUST BE ALIGNED with beef reason in RP i.e causing a gang to lose guns could result in giving some guns up that was initially lost, shit talking another gang could result in apologies.
ONLY illegal items can be robbed in an OFFICIAL beef. You may rob illegal items from bodies or vehicles ONLY DURING BEEF! (i.e if you're dumb enough to take $200k of dirty money to a slide, then you will likely lose it.)
ANY CREW ENGAGING IN GANG BEEF IS ELIGIBLE TO BE ROBBED! WE NO LONGER PROTECT UNOFFICIAL CREWS FROM BEING ROBBED DURING BEEF. If you are big enough to declare yourself a gang, you are subject to the same consequences and rules within Rogue.
DO NOT open petty tickets because you are “pissed off”. If you encounter a rule break you wish to report, open a ticket in the main emails. Tickets or clips submitted in a retaliatory manner after someone reports you will be dismissed by gang management. We are not here to micro-manage your beef, nor should we be stifling your RP by stepping in. If Gang Management cannot look at the ticket and immediately see the rule break then it will simply be closed.
Gangs are eligible to beef multiple gangs/crews at the same time. Needs to only be for valid reasons and actual good RP.
1.5 Six Man Rule:
In all scenarios, criminal groups/organizations must limit themselves to 6 members when it's gang vs gang.
In all scenarios vs cops, refer to “4.8 JOB PARTICIPATION NUMBERS” in the main rulebook. Breaking this rule will result in a ban.
This rule also includes 6 people all together. This means if 6 people get in a shootout, and 2 go down, 2 more CANNOT join in the fight. This rule is strict and can lead to disciplinary action.
1.6 No Combat Medics:
If others know where the 6 on the slide is going to be OUTSIDE OF CLAIMED GANG TURF, they cannot roam to that area in hopes of finding downed members. This is BREAKING NUMBERS and can also be viewed as META GAMING.
1.7 Hand Holding:
Gangs may work together to set up scenes, pick up bodies, give tips and information as all of this carries potential RP consequences for the gangs involved.
You MAY NOT mix members from different gangs into the 6 man limit for beef. Must be all from your gang.
1.8 Vehicles:
Beefs/War shootouts are limited to 3 VEHICLES PER GANG.
Gangs should NOT be sliding in any car that would prevent them from being shot from behind. This can include cars with small or no windows, big wings to block read windows, or parts/portions of the vehicle that block the players head from a line of sight.
(EX: Itali GTO, Any Car with rear louvres, Zentorno, etc )
DEATH RAMMING WILL BE CONSIDERED NOT VALUING YOUR LIFE AND WILL RESULT IN A BAN. No torpedoing in vehicles! (I.E. No head on BS, no excessive ramming, no full blown T-boning.)
1.9 Initiation & Green Light Contracts:
Initiate before shooting. Starting beefs should be a story, and should be roleplayed to the point of shooting.
If you are already in an official beef with another crew and both parties are aware of the situation, then initiation just amounts to the other party knowing you’re present and who you are. (i.e seeing you near block, being chased, etc)
Green Light Contracts allow an official beef to be treated as "ON-SIGHT" meaning that if you see your opps in the street you may shoot without initiation; This can happen ONLY by mutual agreement of the gangs involved and MUST be reported to GM. This allows for more natural scenarios in beef as opposed to “scheduled slides”.
2.0 Toxicity:
- Any toxic nature during beef will be subject to bans. (i.e malding, excessively screaming at dead people, running over bodies, etc.)
Any OOC instigation or toxicity will not be tolerated. Bringing the beef into gang discord, main discord or other peoples DM’s will result in an automatic 72 hour ban AND AN AUTOMATIC GANG STRIKE. Consequences subject to increase if repeated.
2.1 Timers:
30 minutes between slides. The timer starts after a scene has been inactive for 5 minutes (no shooting, no altercations, etc.) if something happens within the 5 minutes then the scene carries on.
Once the timer is in play you CANNOT instigate, shit talk, clean off gang sprays, anything to get a reaction out of another crew knowing they cannot retaliate because there is a timer, you will be banned for breaking the timer.
2.2 Gang Turf/Territory::
Claimed territory must be approved by gang management at the time your gang becomes official. Basic rule of thumb is 4 postal, however, gang management will work with territory that makes sense.
All gang members are allowed to shoot when in their approved territory. Your entire turf is considered your castle and is defendable by all members.
2.3 Gang Clothing:
Gang Members MUST wear their identifiable (Masks, colors, vests, custom clothing, chains, etc.) clothing at all times unless the RP dictates otherwise. (i.e WL or Public Jobs, Heists or Crime, Events)
We do not require ALL of these items to be worn or imported, but your gang should be clearly identifiable to your enemy.
2.4 Gang War:
War will no longer require approval from gang management, however, we have a ticket area specifically for your war request! Once received, a meeting will be set with The Cartel and both gangs in the city to negotiate war terms.
We will have mandated city rules for War that gangs MUST follow: Must wear chains, kuttes, masks, flags, colors, etc. AT ALL TIMES. Must paint cars as the respected gang color. Must be active and be in the city daily to entertain the War RP (can reach out to other gang leaders/Gang Management OOC if IRL stuff gets in the way of flying in.)
If you’re inactive during an official war, then your gang will forfeit the War. It is not fair on the opposing gang to be searching around just to find that you are not around when both sides have agreed to the terms.
Any illegal items and money in pockets can be robbed in an official War.
2.5 War Timers
Gang leaders will be required to meet with The Cartel and provide 3 Term Requests, 2 from each side will be approved.
When WAR is set, gangs can request payment as reward either with guns and/or drugs BUT must make sense with the war. (Don't ask for 15 Deagles just cause you got shot at once and refuse to accept anything else.)
Gangs MUST agree on the payment, both sides will pay up to a The Cartel and whoever wins will be rewarded. Get CREATIVE with reward payments that apply to the War, don't be outrageous with the demands. Work with the other gang (if you want $500k on the line and they can only do $100k, meet them at the $100k.)
Removing the approval process will be a test run. If issues arise, this rule could be revisited.
All beefs SHOULD NOT go to war! If we find this abused or being overused we will go back to an approval process.
War Timers
Gangs are on a WAR TIMER for 15 days (this means no declaring beef/war on anyone else) after a war.
Gangs are on a WAR TIMER for 30 days against the gang they just went to war with i.e. Gang A and Gang B just finished their war and they cannot beef/war again until 30 days have passed.
These timers will be monitored closely and could be lifted if the RP is sensible.